

Inferno towers placed in the core of the base.Scattershots well protected in core of the base.Wizard Towers in different compartments away from one another.Eagle Artillery well protected in core compartment.Cannons placed outside as it brings uncertainty to the attack.Alot of compartments helps in slowing down troops.Air Defenses placed in well protected compartments and compartments in it’s own.


Troops pathing manipulation to walk them over traps.Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 13. 1 Inferno Dragon + 2 Head Hunter + 7 Archers.2 Super Minnion + 2 Head Hunter + 3 Archers.1 Lava Hound + 2 Head Hunter + 3 Goblins.1 Lava Hound + 1 Head Hunter + 9 Archers (Recommended).At Town Hall 13 you can get Maximum of 45 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 13 :. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 13 attackers, using the clan castle can help a lot. Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS I’ve left a copy link for this base in the description and the first pinned comment, so that you guys can easily copy this base, I’ll see you guys in the next one. Now coming to the outer buildings, they are placed with a distance of two tiles between them to break electro dragon’s chain attack and the gold mines and elixir collector are placed alternatively in different spots instead of placing them all together, as that would make it really easy for opponents to steal your resources from them. These air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.Īll skeleton traps are set to the air mode to distract air attacking troops like the dragons and electro dragons. We have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers’ funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack. Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks. The Dark elixir storage is well protected in the middle compartment in the core of the base, so it’s quite well protected, we have also kept our dark elixir drills inside as carelessly throwing them anywhere outside of the base can definitely hurt your dark elixir farming process as opponents would be able to steal it easily we place them alternatively, just like this base. Which is not the case in this base because the storages are placed in different compartments, the attacker has to take out the whole base in order to get all the loot, and we have made sure to not put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so once the attacker break through the compartment of defenses they get access to all the loot.

Now coming to storages, they are evenly placed in different compartments, this is the mistake that most beginner base designers make that they place all the storage in the center, and defenses in the outer compartments.
